University of Hertfordshire

By the same authors

Adaptive Narratives For Immersive Spaces

Research output: Chapter in Book/Report/Conference proceedingChapter

Standard

Adaptive Narratives For Immersive Spaces. / Tree, David.

STORYTELLING BEYOND THE SCREEN. Aarhus, Denmark, 2019. p. 55-65.

Research output: Chapter in Book/Report/Conference proceedingChapter

Harvard

Tree, D 2019, Adaptive Narratives For Immersive Spaces. in STORYTELLING BEYOND THE SCREEN. Aarhus, Denmark, pp. 55-65.

APA

Tree, D. (2019). Adaptive Narratives For Immersive Spaces. In STORYTELLING BEYOND THE SCREEN (pp. 55-65). Aarhus, Denmark.

Vancouver

Tree D. Adaptive Narratives For Immersive Spaces. In STORYTELLING BEYOND THE SCREEN. Aarhus, Denmark. 2019. p. 55-65

Author

Tree, David. / Adaptive Narratives For Immersive Spaces. STORYTELLING BEYOND THE SCREEN. Aarhus, Denmark, 2019. pp. 55-65

Bibtex

@inbook{c5944c2919e94ae7a7704cce5b34852f,
title = "Adaptive Narratives For Immersive Spaces",
abstract = "In this chapter, we explore the concept of immersive spaces, investigating how the lessons of immersive physical spaces can influence the design of immersive digital worlds; VR, AR and XR are mere trans-dimensional portals into the digital metaverse. Through examples and case studies, I explore existing work in this area before focusing more deeply on future methods for the creation of immersive narrative.",
keywords = "Immersive media, Adaptive Storytelling, VR, Gardens",
author = "David Tree",
year = "2019",
month = "11",
day = "30",
language = "English",
pages = "55--65",
booktitle = "STORYTELLING BEYOND THE SCREEN",

}

RIS

TY - CHAP

T1 - Adaptive Narratives For Immersive Spaces

AU - Tree, David

PY - 2019/11/30

Y1 - 2019/11/30

N2 - In this chapter, we explore the concept of immersive spaces, investigating how the lessons of immersive physical spaces can influence the design of immersive digital worlds; VR, AR and XR are mere trans-dimensional portals into the digital metaverse. Through examples and case studies, I explore existing work in this area before focusing more deeply on future methods for the creation of immersive narrative.

AB - In this chapter, we explore the concept of immersive spaces, investigating how the lessons of immersive physical spaces can influence the design of immersive digital worlds; VR, AR and XR are mere trans-dimensional portals into the digital metaverse. Through examples and case studies, I explore existing work in this area before focusing more deeply on future methods for the creation of immersive narrative.

KW - Immersive media

KW - Adaptive Storytelling

KW - VR

KW - Gardens

M3 - Chapter

SP - 55

EP - 65

BT - STORYTELLING BEYOND THE SCREEN

CY - Aarhus, Denmark

ER -