University of Hertfordshire

By the same authors

View graph of relations
Original languageEnglish
Title of host publicationIntelligent Systems, Control and Automation
Subtitle of host publicationScience and Engineering
PublisherSpringer Netherlands
Pages105-128
Number of pages24
Volume94
ISBN (Electronic)978-3-319-97550-4
ISBN (Print)978-3-319-97549-8
DOIs
StatePublished - 1 Jan 2019

Publication series

NameIntelligent Systems, Control and Automation: Science and Engineering
Volume94
ISSN (Print)2213-8986
ISSN (Electronic)2213-8994

Abstract

We consider the interpretation of emotions and similiar phenomena as support for survival and coping in the world. Grounded in the first-person experience of an emotional agent, certain such emotions, drives or experiences are self-oriented (homeostasis, intake, outflow: hunger, pain, irritation), while others suggest a generalized or specific recognition of other agents or objects (curiosity, fear; or hatred, envy, yearning, greed). Other, more complex emotions are involved in relations to a second person (sympathy) or social regulation (shame, guilt, feelings of loyalty) or affective episodic structure (hope, regret). Considering complex emotions in relation to other ‘persons’ yields insight into the roles and possible design of various emotional phenomena in behavioral regulation in biological, software, and social contexts. Affective coloring of episodic memories of sequences of actions and experiences may suggest a mechanism for the grounding of behavioral adaptation. We explore channels of meaning for agents in interaction games as these relate to emotions, the temporal dynamics of affect in relation to behavior, remembering, and learning; and we outline how affective coloring of episodic memories might provide a mechanism for emergent spatial and social navigation, as well as considering the role of the temporal horizon in behavior selection.

ID: 15339404