University of Hertfordshire

By the same authors

Deceptive Games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Damien Anderson
  • Matthew Stephenson
  • Julian Togelius
  • Christoph Salge
  • John Levine
  • Jochen Renz
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Original languageEnglish
Title of host publicationApplications of Evolutionary Computation - 21st International Conference, EvoApplications 2018, Proceedings
EditorsKevin Sim, Paul Kaufmann
PublisherSpringer Verlag
Pages376-391
Number of pages16
ISBN (Print)9783319775371
DOIs
Publication statusE-pub ahead of print - 8 Mar 2018
Event21st International Conference on Applications of Evolutionary Computation, EvoApplications 2018 - parma, Italy
Duration: 4 Apr 20186 Apr 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10784 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference21st International Conference on Applications of Evolutionary Computation, EvoApplications 2018
CountryItaly
Cityparma
Period4/04/186/04/18

Abstract

Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in the Video Game Description Language (VGDL) implementing specific types of deception, classified by the cognitive biases they exploit. VGDL games can be run in the General Video Game Artificial Intelligence (GVGAI) Framework, making it possible to test a variety of existing AI agents that have been submitted to the GVGAI Competition on these deceptive games. Our results show that all tested agents are vulnerable to several kinds of deception, but that different agents have different weaknesses. This suggests that we can use deception to understand the capabilities of a game-playing algorithm, and game-playing algorithms to characterize the deception displayed by a game.

Notes

© Springer International Publishing AG, part of Springer Nature 2018

ID: 16383588