University of Hertfordshire

Digital Capabilities Exploration Game

Research output: Other contribution

Standard

Digital Capabilities Exploration Game. / Scantlebury, Non; Combes, David; McKinstry, Sian; Virgo-Sheriff, Kim.

University of Hertfordshire. 2019, Digital Capabilities .

Research output: Other contribution

Harvard

Scantlebury, N, Combes, D, McKinstry, S & Virgo-Sheriff, K 2019, Digital Capabilities Exploration Game. University of Hertfordshire. https://doi.org/10.18745/pb.21295

APA

Scantlebury, N., Combes, D., McKinstry, S., & Virgo-Sheriff, K. (2019, Mar 6). Digital Capabilities Exploration Game. University of Hertfordshire. https://doi.org/10.18745/pb.21295

Vancouver

Scantlebury N, Combes D, McKinstry S, Virgo-Sheriff K. Digital Capabilities Exploration Game. 2019. https://doi.org/10.18745/pb.21295

Author

Scantlebury, Non ; Combes, David ; McKinstry, Sian ; Virgo-Sheriff, Kim. / Digital Capabilities Exploration Game. 2019. University of Hertfordshire.

Bibtex

@misc{62cbdc0e81a6489ca71e7e619e23469a,
title = "Digital Capabilities Exploration Game",
abstract = "Purpose of the board game: - Generate and capture rich discussions and achieve personal digital capabilities goal setting;- Problem solving;- Benefit from experience, creative thinking and collective wisdom of the players; - Discover resources - Share ideas and best practice across departments and teams. Aligned to specific elements of the JISC Digital Capabilities Framework. https://digitalcapability.jisc.ac.uk/what-is-digital-capability/Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.",
author = "Non Scantlebury and David Combes and Sian McKinstry and Kim Virgo-Sheriff",
year = "2019",
month = "3",
day = "6",
doi = "10.18745/pb.21295",
language = "English",
publisher = "University of Hertfordshire",
type = "Other",

}

RIS

TY - GEN

T1 - Digital Capabilities Exploration Game

AU - Scantlebury, Non

AU - Combes, David

AU - McKinstry, Sian

AU - Virgo-Sheriff, Kim

PY - 2019/3/6

Y1 - 2019/3/6

N2 - Purpose of the board game: - Generate and capture rich discussions and achieve personal digital capabilities goal setting;- Problem solving;- Benefit from experience, creative thinking and collective wisdom of the players; - Discover resources - Share ideas and best practice across departments and teams. Aligned to specific elements of the JISC Digital Capabilities Framework. https://digitalcapability.jisc.ac.uk/what-is-digital-capability/Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.

AB - Purpose of the board game: - Generate and capture rich discussions and achieve personal digital capabilities goal setting;- Problem solving;- Benefit from experience, creative thinking and collective wisdom of the players; - Discover resources - Share ideas and best practice across departments and teams. Aligned to specific elements of the JISC Digital Capabilities Framework. https://digitalcapability.jisc.ac.uk/what-is-digital-capability/Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.

U2 - 10.18745/pb.21295

DO - 10.18745/pb.21295

M3 - Other contribution

PB - University of Hertfordshire

ER -