University of Hertfordshire

By the same authors

Drawing without replacement as a game mechanic

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Fernando De Mesentier Silva
  • Christoph Salge
  • Aaron Isaksen
  • Julian Togelius
  • Andy Nealen
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Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
EditorsSebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450365710
DOIs
Publication statusPublished - 7 Aug 2018
Event13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden
Duration: 7 Aug 201810 Aug 2018

Conference

Conference13th International Conference on the Foundations of Digital Games, FDG 2018
CountrySweden
CityMalmo
Period7/08/1810/08/18

Abstract

We introduce several deck of cards and dice models that can be used to represent stochastic outcomes in tabletop games. We analyze these using a toy game introduced as a Micro Combat game. By simulating the outcome of the game with these different models we can analyze them in terms of their salience, disparity, fairness and obfuscation. We expect this analysis to help designers choose the method that best suits their intended experience.

ID: 16383469