University of Hertfordshire

Grand theft algorithm: purposeful play, appropriated play and aberrant players

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Documents

  • 903715

    Accepted author manuscript, 160 KB, PDF document

Links

  • Alison Gazzard
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Original languageEnglish
Title of host publicationIn: MindTrek: Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era
PublisherACM Press
Pages3-7
Number of pages5
ISBN (Print)978-1-60558-197-2
DOIs
Publication statusPublished - 2008
EventMindTrek '08 - Tampere, Finland
Duration: 7 Oct 200810 Oct 2008

Conference

ConferenceMindTrek '08
CountryFinland
CityTampere
Period7/10/0810/10/08

Abstract

This paper explores ideas about 'appropriated play' within computer games. It identifies different forms of 'purposeful' and 'aberrant' playing and proposes a model of players' motivations. This will enable a discussion about the experience of games players who resist the norms of 'purposeful' or ludic play, while finding reward in their explorations of game possibilities. It provides a new vocabulary for discussing playing outside of the game world, as a way of understanding some of these actions as more than 'cheating'.

Notes

"Copyright ACM, 2008. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in MindTrek: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era. pp.3-7 http://doi.acm.org/10.1145/1457199.1457201"

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