University of Hertfordshire

By the same authors

Icarus Needs

Research output: Non-textual formSoftware

Standard

Icarus Needs. Goodbrey, Daniel (Photographer). 2013.

Research output: Non-textual formSoftware

Harvard

Goodbrey, D, Icarus Needs, 2013, Software.

APA

Vancouver

Author

Bibtex

@misc{0634354551ae459fb3872b92e19240da,
title = "Icarus Needs",
abstract = "Icarus Needs is a hypercomic adventure game in which the game’s protagonist - struggling cartoonist Icarus Creeps - has fallen asleep playing videogames and become trapped inside a surreal, metafictional dream world. The intent with Icarus was to create a hybrid of comics and videogames – something that both reads like a comic and plays like an adventure game (or interactive fiction). The work was created as part of my current practice-lead doctoral study into the impact of digital mediation on the comics form. My specific goal with Icarus was to create a simulated world that the player could explore, interrogate and solve via the medium of the comics. Unlike a normal comic, the narrative is not laid out in advance for the reader to read through and absorb but instead created via the player's exploration and interaction with the comics-mediated world presented in the game",
keywords = "comics, hypercomics, games",
author = "Daniel Goodbrey",
year = "2013",
month = "7",
language = "English",

}

RIS

TY - ADVS

T1 - Icarus Needs

A2 - Goodbrey, Daniel

PY - 2013/7

Y1 - 2013/7

N2 - Icarus Needs is a hypercomic adventure game in which the game’s protagonist - struggling cartoonist Icarus Creeps - has fallen asleep playing videogames and become trapped inside a surreal, metafictional dream world. The intent with Icarus was to create a hybrid of comics and videogames – something that both reads like a comic and plays like an adventure game (or interactive fiction). The work was created as part of my current practice-lead doctoral study into the impact of digital mediation on the comics form. My specific goal with Icarus was to create a simulated world that the player could explore, interrogate and solve via the medium of the comics. Unlike a normal comic, the narrative is not laid out in advance for the reader to read through and absorb but instead created via the player's exploration and interaction with the comics-mediated world presented in the game

AB - Icarus Needs is a hypercomic adventure game in which the game’s protagonist - struggling cartoonist Icarus Creeps - has fallen asleep playing videogames and become trapped inside a surreal, metafictional dream world. The intent with Icarus was to create a hybrid of comics and videogames – something that both reads like a comic and plays like an adventure game (or interactive fiction). The work was created as part of my current practice-lead doctoral study into the impact of digital mediation on the comics form. My specific goal with Icarus was to create a simulated world that the player could explore, interrogate and solve via the medium of the comics. Unlike a normal comic, the narrative is not laid out in advance for the reader to read through and absorb but instead created via the player's exploration and interaction with the comics-mediated world presented in the game

KW - comics

KW - hypercomics

KW - games

M3 - Software

ER -