University of Hertfordshire

By the same authors

Players, Characters, and the Gamer's Dilemma

Research output: Contribution to journalArticle

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Original languageEnglish
Number of pages11
Pages (from-to)133-143
JournalJournal of Aesthetics and Art Criticism
Journal publication date23 Apr 2019
Volume77
Issue2
DOIs
Publication statusPublished - 23 Apr 2019

Abstract

Is there any difference between playing video games in which the player's character commits murder and video games in which the player's character commits pedophilic acts? Morgan Luck's “Gamer's Dilemma” has established this question as a puzzle concerning notions of permissibility and harm. We propose that a fruitful alternative way to approach the question is through an account of aesthetic engagement. We develop an alternative to the dominant account of the relationship between players and the actions of their characters, and argue that the ethical difference between so-called “virtual murder” and “virtual pedophilia” is to be understood in terms of the fiction-making resources available to players. We propose that the relevant considerations for potential players to navigate concern (1) attempting to make certain characters intelligible, and (2) using aspects of oneself as resources for homomorphic representation.

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