University of Hertfordshire

By the same authors

Prototyping device ecologies: Physical to digital and viceversa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Standard

Prototyping device ecologies : Physical to digital and viceversa. / Bellucci, Andrea; Aedo, Ignacio; Díaz, Paloma; Malizia, Alessio.

TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings. Association for Computing Machinery, 2014. p. 373-376.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Bellucci, A, Aedo, I, Díaz, P & Malizia, A 2014, Prototyping device ecologies: Physical to digital and viceversa. in TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings. Association for Computing Machinery, pp. 373-376, 8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014, Munich, Germany, 16/02/14. https://doi.org/10.1145/2540930.2567905

APA

Bellucci, A., Aedo, I., Díaz, P., & Malizia, A. (2014). Prototyping device ecologies: Physical to digital and viceversa. In TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings (pp. 373-376). Association for Computing Machinery. https://doi.org/10.1145/2540930.2567905

Vancouver

Bellucci A, Aedo I, Díaz P, Malizia A. Prototyping device ecologies: Physical to digital and viceversa. In TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings. Association for Computing Machinery. 2014. p. 373-376 https://doi.org/10.1145/2540930.2567905

Author

Bellucci, Andrea ; Aedo, Ignacio ; Díaz, Paloma ; Malizia, Alessio. / Prototyping device ecologies : Physical to digital and viceversa. TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings. Association for Computing Machinery, 2014. pp. 373-376

Bibtex

@inproceedings{45f9cda55ec04079931708194b745f66,
title = "Prototyping device ecologies: Physical to digital and viceversa",
abstract = "This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world. The Studio is structured in two parts: in the first one, participants will get familiar with the toolkit hardware and software functionalities. In the second part they will experiment directly the toolkit capabilities by developing interactions among digitally-augmented objects in a cultural heritage context. We expect, in this Studio, people to learn what are the possibilities and challenges in the development of device ecologies. Copyright is held by the owner/author(s).",
keywords = "Device ecologies, Tangible computing, Toolkits",
author = "Andrea Bellucci and Ignacio Aedo and Paloma D{\'i}az and Alessio Malizia",
year = "2014",
month = "2",
day = "19",
doi = "10.1145/2540930.2567905",
language = "English",
pages = "373--376",
booktitle = "TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings",
publisher = "Association for Computing Machinery",

}

RIS

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T1 - Prototyping device ecologies

T2 - Physical to digital and viceversa

AU - Bellucci, Andrea

AU - Aedo, Ignacio

AU - Díaz, Paloma

AU - Malizia, Alessio

PY - 2014/2/19

Y1 - 2014/2/19

N2 - This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world. The Studio is structured in two parts: in the first one, participants will get familiar with the toolkit hardware and software functionalities. In the second part they will experiment directly the toolkit capabilities by developing interactions among digitally-augmented objects in a cultural heritage context. We expect, in this Studio, people to learn what are the possibilities and challenges in the development of device ecologies. Copyright is held by the owner/author(s).

AB - This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world. The Studio is structured in two parts: in the first one, participants will get familiar with the toolkit hardware and software functionalities. In the second part they will experiment directly the toolkit capabilities by developing interactions among digitally-augmented objects in a cultural heritage context. We expect, in this Studio, people to learn what are the possibilities and challenges in the development of device ecologies. Copyright is held by the owner/author(s).

KW - Device ecologies

KW - Tangible computing

KW - Toolkits

UR - http://www.scopus.com/inward/record.url?scp=84897501207&partnerID=8YFLogxK

U2 - 10.1145/2540930.2567905

DO - 10.1145/2540930.2567905

M3 - Conference contribution

AN - SCOPUS:84897501207

SP - 373

EP - 376

BT - TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings

PB - Association for Computing Machinery

ER -