University of Hertfordshire

By the same authors

Relevant information as a formalised approach to evaluate game mechanics

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Documents

  • 905590

    Accepted author manuscript, 1.82 MB, PDF document

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Original languageEnglish
Title of host publicationProcs of IEEE Symposium on Computational Intelligence and Games
PublisherIEEE
Pages281-288
ISBN (Electronic)978-1-4244-6296-4
ISBN (Print)978-1-4244-6295-7
DOIs
Publication statusPublished - 2010

Abstract

We present a new approach to use adaptive AI in the game design process to aid evaluating of game mechanics. During production, this is a crucial task to improve the player satisfaction with a game title. The problem with automated game evaluation via AI is the measurement of values that indicate the quality of the game mechanics. We apply the Information Theory based concept of “Relevant Information” to this problem and argue that there is a relation between enjoyment related gameplay properties and Relevant Information. We also demonstrate, with a simple game implementation, how an adaptive AI can be used to approximate the Relevant Information, and how those measurable numerical values related to certain game design flaws.

Notes

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