Business & Economics
Country Report
100%
Entrepreneurs
69%
Brexit
62%
Balkans
56%
Entrepreneurship
55%
Small Firms
46%
Innovation
42%
Small and Medium-sized Enterprises (SMEs)
29%
Serbia
28%
Small Business
28%
Entrepreneurial University
28%
Regional Innovation Systems
23%
Innovators
22%
Micro Businesses
21%
Firm Growth
21%
Albania
20%
Kosovo
18%
Bosnia-Herzegovina
18%
Engineers
18%
Education
17%
Shock Therapy
17%
Economic Shocks
16%
Economics
15%
Rule-based
15%
Access to Finance
15%
Finance
14%
Economic Growth
14%
Incubator
13%
United States of America
13%
Market Process
13%
Multinational Corporations
13%
Qualitative Study
13%
Local Labour Markets
13%
Foreign Direct Investment
12%
Entrepreneurship Development
12%
Peer to Peer
12%
Start-ups
12%
Multinationals
12%
Diffusion of Innovation
12%
Equity
12%
Government
12%
Graduate Students
12%
Product Development
12%
Entrepreneurship Education
11%
Film Industry
11%
Policymaker
11%
Telephone Survey
11%
Work Place
11%
Catalyst
11%
Alternatives
10%
Curriculum
10%
Bosnia and Herzegovina
10%
Financial Crisis
10%
Public Sector
10%
Small and Micro Business
10%
Labour Market
10%
Referral
10%
Aspiration
9%
Age Groups
9%
Laffer Curve
9%
Red Tape
8%
Support Services
8%
Emotion
8%
Innovation Culture
8%
Supply Side
8%
Threat
8%
Global Economy
8%
Productivity
7%
Microfinance
7%
Evaluation
7%
Unemployment
7%
Employees
7%
Job Mobility
7%
Market Practices
7%
Business Innovation
7%
Network Economics
7%
Economic Development
7%
Regional Policy
7%
Online Markets
6%
Financial Markets
6%
Incubation
6%
Payment Methods
6%
Production Structure
6%
Local Communities
6%
Technology Diffusion
6%
Financial Innovation
6%
Leadership Roles
6%
Process Industry
6%
Commercialization
6%
Reward
6%
Quantitative Easing
6%
Energy
6%
China
6%
Fiscal Sustainability
6%
Institutional Context
5%
Patents
5%
Registration
5%
Social Networks
5%
Embeddedness
5%
Tax Cuts
5%
Engineering & Materials Science
Electrostatic precipitators
41%
Finance
39%
Industry
36%
Aerosols
32%
Economics
29%
Pathogens
27%
Electrostatics
26%
Entertainment industry
24%
Biological warfare
20%
Personnel
18%
Field programmable gate arrays (FPGA)
17%
Detectors
16%
Genetic algorithms
15%
Reduced instruction set computing
13%
Networks (circuits)
13%
Education
13%
Telephone
12%
Transparency
11%
Digital signal processing
11%
Seed
10%
Helicopters
10%
Substitution reactions
10%
Catalysts
9%
Commercial off-the-shelf
9%
Synchronization
8%
Cameras
7%
International cooperation
7%
Sampling
7%
Costs
6%
Recovery
6%
Stabilization
5%
Social Sciences
entrepreneurship
42%
education
20%
film industry
20%
elite
16%
venture capital
16%
land law
15%
freelancer
15%
actor-network-theory
13%
cinema
12%
university
10%
learning
9%
value chain
9%
town
9%
government policy
8%
engineering
8%
industry
7%
European Policy
7%
experience
7%
career
7%
National Policy
6%
worker
6%
engineer
6%
evidence
6%
Teaching
5%
effect of competition
5%
Vietnam
5%
graduate
5%