Games and Visual Effects Research Lab (G+VERL)

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  • 2022

    Architecture

    Goodbrey, D., 2022, Key Terms in Comic Studies. La Cour, E., Grennan, S. & Spanjers, R. (eds.). 1 ed. Switzerland: Palgrave Macmillan, p. 22-23 2 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Game

    Goodbrey, D., 2022, Key Terms in Comic Studies. La Cour, E., Grennan, S. & Spanjers, R. (eds.). 1 ed. Switzerland: Palgrave Macmillan, p. 123 1 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Hybrid

    Goodbrey, D., 2022, Key Terms in Comic Studies. La Cour, E., Grennan, S. & Spanjers, R. (eds.). 1 ed. Switzerland: Palgrave Macmillan, p. 152 1 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Sound

    Goodbrey, D., 2022, Key Terms in Comic Studies. La Cour, E., Grennan, S. & Spanjers, R. (eds.). 1 ed. Switzerland: Palgrave Macmillan, p. 300-301 2 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • 2019

    Adaptive Narratives For Immersive Spaces

    Tree, D., 30 Nov 2019, Storytelling Beyond the Screen: Creating Narratives For Immersive And Interactive Spaces. Paulsen, K. S. (ed.). 1 ed. Aarhus, Denmark: Filmby Aarhus / VIA Film & Transmedia / Create Converge, p. 55-65 10 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

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