Arts & Humanities
Video Games
59%
Computer Games
54%
Narrative Structure
35%
Interactive Narrative
35%
Animator
22%
Archetypes
20%
Aviation
17%
Back Story
17%
Animation
17%
Industry
16%
Staff
13%
Emotion
12%
Salient
10%
Education
9%
Designer
9%
Cut
9%
Gaming
9%
Propaganda Films
6%
Shorts
5%
Hero's Journey
5%
Social Sciences
computer game
100%
examination
23%
industry
20%
narrative
20%
information technology
17%
health science
16%
student
16%
nursing
15%
market
15%
emotion
13%
China
13%
social network
12%
developing country
12%
art
11%
performance
9%
time
8%
mechanic
8%
sales
7%
reputation
7%
learning
6%
education
5%
career
5%
Medicine & Life Sciences
Video Games
65%
Industry
22%
Emotions
19%
Gastroenterology
18%
Gastrointestinal Diseases
17%
Back
16%
Technology
16%
Organizations
13%
Liver
8%
Cost-Benefit Analysis
7%
Software
6%
Esophageal Neoplasms
5%