Personal profile

Teaching specialisms

  • Joint Programme Leader for Digital Animation & Games.
  • practical and theoretical aspects of new-media, animation and games design
  • narrative creation in comics, animation, games and interactive media
  • pre production for 2D and 3D animation, videogames and VFX
  • comics creation and related studies from print to digital comics.

Commercial and public engagement

  • Freelance comic creator and a new media designer/consultant.
  • Gained international recognition within the field of experimental digital comics.
  • Worked for major entertainment companies such as Sony Interactive Entertainment and Marvel Comics.
  • Received the International Clickburg Webcomic Award in Holland in 2006.
  • Print comic, The Last Sane Cowboy awarded with the Isotope Award for Excellence In Comics in San Francisco in 2005.

Research interests

  • Practice lead investigation into digital comics forms such as hypercomics and webcomics
  • The transmediation and hybridisation of the comics form.
  • How the key tropes of the comics medium are effected by digital mediation and extension of the comics page?
  • Comics hybridisation with the ludic qualities of the videogame
  • Challenges of screen and architectural spatiality in comics

Overview

Internationally renowned digital comics creator and freelance new media designer/consultant. A principle lecturer in narrative and interaction design with a research specialisation in the field of experimental digital comics. Joint Programme Leader for Digital Animation and Games at The University of Hertfordshire.

Education/Academic qualification

Comics, Professional Doctorate in Design, The Impact of Digital Mediation and Hybridisation on the Form of Comics

6 Sept 20116 Sept 2017

Award Date: 6 Sept 2017

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  • 1 Similar Profiles
  • Architecture

    Goodbrey, D., 2022, Key Terms in Comic Studies. La Cour, E., Grennan, S. & Spanjers, R. (eds.). 1 ed. Switzerland: Palgrave Macmillan, p. 22-23 2 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Game

    Goodbrey, D., 2022, Key Terms in Comic Studies. La Cour, E., Grennan, S. & Spanjers, R. (eds.). 1 ed. Switzerland: Palgrave Macmillan, p. 123 1 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Hybrid

    Goodbrey, D., 2022, Key Terms in Comic Studies. La Cour, E., Grennan, S. & Spanjers, R. (eds.). 1 ed. Switzerland: Palgrave Macmillan, p. 152 1 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Sound

    Goodbrey, D., 2022, Key Terms in Comic Studies. La Cour, E., Grennan, S. & Spanjers, R. (eds.). 1 ed. Switzerland: Palgrave Macmillan, p. 300-301 2 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Game Comics: Theory and design

    Goodbrey, D., 19 Oct 2020, Comics and Videogames: From Hybrid Medialities to Transmedia Expansions. Rauscher, A., Stein, D. & Thon, J-N. (eds.). 1st ed. London: Taylor & Francis Group, p. 45-59 15 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

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