Projects per year
Personal profile
Overview
Sharing my disciplines between programmer / problem solver and environment artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time.
As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Unreal Engine, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.
Research interests
VR Content Creation,
AR
Human Computer Interaction
3D Scanning
Big Data
Teaching specialisms
Maya Scripting (Python)
Unreal Engine 4
- Asset Creation and Profiling
- Blueprints
- Interface Design
- Procedural Content Creation
Houdini
- Particles / VDB
- Procedural Content Creation
- Motion Capture Data Injestion
Unity 3D - C#
Education/Academic qualification
Learning and Teaching in Higher Education, PgCERT
Jul 2014 → Sept 2016
Award Date: 15 Sept 2016
Games Art, MA, University of Hertfordshire
Award Date: 5 Sept 2013
Fingerprint
- 1 Similar Profiles
Collaborations and top research areas from the last five years
Projects
- 2 Finished
-
Visualising Creative Work. An Interactive Virtual Reality Mapping of the North Sea Region’s Content Creation Industries.
Richardson, P. & Tree, D.
4/04/16 → 8/04/19
Project: Research
-
Still Be Here - Hatsuni Miku
Tree, D., Gallagher, N., Johnson, D., Sulzer, M., Avendon, L. & Halo, L.
1/12/15 → 1/02/16
Project: Consultancy
-
A Multi-planar Approach to Encoding Story Worlds for Dynamic Narrative Generation
Tree, D. & Malizia, A., 27 Aug 2021, Human-Computer-Interaction – INTERACT 2021 : 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part V. Ardito, C., Lanzilotti, R., Malizia, A., Petrie, H., Piccinno, A., Desolda, G. & Inkpen, K. (eds.). Springer Nature Link, p. 355-358 4 p. (Lecture Notes in Computer Science).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Open AccessFile26 Downloads (Pure) -
New Creatives: Dichotomy
Tree, D., Wren, C., Pearce, J., Wren, M. & Richardson, P., 7 May 2021Research output: Non-textual form › Digital or Visual Products
-
Singularity
Richardson, P., Tree, D. & Shen, J., May 2020, (Accepted/In press)Research output: Non-textual form › Digital or Visual Products
-
Visualising Creative Work: An Interactive Virtual Reality Mapping Of Content Creation Industries Worldwide
Richardson, P. & Tree, D., Mar 2020Research output: Non-textual form › Digital or Visual Products
File154 Downloads (Pure) -
Adaptive Narratives For Immersive Spaces
Tree, D., 30 Nov 2019, Storytelling Beyond the Screen: Creating Narratives For Immersive And Interactive Spaces. Paulsen, K. S. (ed.). 1 ed. Aarhus, Denmark: Filmby Aarhus / VIA Film & Transmedia / Create Converge, p. 55-65 10 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter
Open AccessFile84 Downloads (Pure)