Personal profile

Overview

Sharing my disciplines between programmer / problem solver and environment artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time.
As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Unreal Engine, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.

Research interests

VR Content Creation,

AR

Human Computer Interaction

3D Scanning

Big Data

Teaching specialisms

Maya Scripting (Python)

Unreal Engine 4

- Asset Creation and Profiling

- Blueprints

- Interface Design

- Procedural Content Creation

Houdini

- Particles / VDB

- Procedural Content Creation

- Motion Capture Data Injestion

Unity 3D - C#

 

Education/Academic qualification

Learning and Teaching in Higher Education, PgCERT

Jul 2014Sept 2016

Award Date: 15 Sept 2016

Games Art, MA, University of Hertfordshire

Award Date: 5 Sept 2013

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  • 1 Similar Profiles
  • A Multi-planar Approach to Encoding Story Worlds for Dynamic Narrative Generation

    Tree, D. & Malizia, A., 27 Aug 2021, Human-Computer-Interaction – INTERACT 2021 : 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part V. Ardito, C., Lanzilotti, R., Malizia, A., Petrie, H., Piccinno, A., Desolda, G. & Inkpen, K. (eds.). Springer Nature , p. 355-358 4 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    36 Downloads (Pure)
  • New Creatives: Dichotomy

    Tree, D. (Producer), Wren, C. (Artist), Pearce, J. (Artist), Wren, M. (Composer) & Richardson, P. (Other), 7 May 2021

    Research output: Non-textual formDigital or Visual Products

  • Singularity

    Richardson, P. (Artist), Tree, D. (Artist) & Shen, J. (Artist), May 2020, (Accepted/In press)

    Research output: Non-textual formDigital or Visual Products

  • Visualising Creative Work: An Interactive Virtual Reality Mapping Of Content Creation Industries Worldwide

    Richardson, P. (Artist) & Tree, D. (Artist), Mar 2020

    Research output: Non-textual formDigital or Visual Products

    File
    159 Downloads (Pure)
  • Adaptive Narratives For Immersive Spaces

    Tree, D., 30 Nov 2019, Storytelling Beyond the Screen: Creating Narratives For Immersive And Interactive Spaces. Paulsen, K. S. (ed.). 1 ed. Aarhus, Denmark: Filmby Aarhus / VIA Film & Transmedia / Create Converge, p. 55-65 10 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Open Access
    File
    81 Downloads (Pure)