Personal profile


Sharing my disciplines between programmer / problem solver and environment artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time.
As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Unreal Engine, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.

Research interests

VR Content Creation,


Human Computer Interaction

3D Scanning

Big Data

Teaching specialisms

Maya Scripting (Python)

Unreal Engine 4

- Asset Creation and Profiling

- Blueprints

- Interface Design

- Procedural Content Creation


- Particles / VDB

- Procedural Content Creation

- Motion Capture Data Injestion

Unity 3D - C#


Education/Academic qualification

Learning and Teaching in Higher Education, PgCERT

Jul 2014Sept 2016

Award Date: 15 Sept 2016

Games Art, MA, University of Hertfordshire

Award Date: 5 Sept 2013


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