Business & Economics
Video Games
100%
Co-creation
61%
Instagram
57%
Gaming
53%
Value Co-creation
49%
Purchase Intention
40%
Premium
34%
Marketers
18%
Structural Equation Modeling
13%
Survey Data
13%
Web Advertising
13%
Purchase Behavior
9%
S-D Logic
7%
Online Games
5%
Co-creation of Value
5%
Service-dominant Logic
5%
Medicine & Life Sciences
Consumer Behavior
62%
Video Games
57%
Social Media
53%
Intention
40%
Addictive Behavior
14%
Beauty
14%
Pandemics
11%
Incidence
10%
Psychological Power
10%
Motivation
8%
Emotions
8%
Psychology
7%
Safety
6%
Latent Class Analysis
6%
Least-Squares Analysis
6%
Marketing
5%
Drive
5%
Esthetics
5%
Social Sciences
purchase
79%
consumption behavior
51%
customer
39%
social media
34%
service provider
16%
incidence
6%
interactive media
5%