Keyphrases
Training Intervention
100%
Adaptive Games
100%
Brain Waves
100%
Neurocognitive Training
100%
Children with Attention Deficit
100%
Concentration Level
100%
Educational Games
66%
Game Interface
66%
Portugal
66%
AI-based Methods
66%
Cerebral Palsy
66%
Coimbra
33%
Interactive AI
33%
Emotional Response
33%
Academic Engagement
33%
Digital Intervention
33%
Initial Training
33%
Brain-computer Interface
33%
Headset
33%
Brazil
33%
Electroencephalography
33%
Machine Learning Techniques
33%
Autism Spectrum Disorder
33%
Intervention Tool
33%
Intellectual Disability
33%
Primary School children
33%
Childrens
33%
Motivation
33%
Attention Deficit Hyperactivity Disorder
33%
Psychology
Cerebral Palsy
100%
Educational Game
100%
Data Collection
100%
Attention Deficit
100%
Artificial Intelligence
100%
Intervention Tool
50%
Attention Deficit Hyperactivity Disorder
50%
Intellectual Disability
50%
Pervasive Developmental Disorder
50%
Electroencephalography
50%
Computer Science
Educational Game
100%
Data Collection
100%
Artificial Intelligence
100%
Computer Interface
50%
Machine Learning Technique
50%