Keyphrases
Academic Engagement
33%
Adaptive Games
100%
AI-based Methods
66%
Attention Deficit Hyperactivity Disorder
33%
Autism Spectrum Disorder
33%
Brain Waves
100%
Brain-computer Interface
33%
Brazil
33%
Cerebral Palsy
66%
Children with Attention Deficit
100%
Childrens
33%
Coimbra
33%
Concentration Level
100%
Digital Intervention
33%
Educational Games
66%
Electroencephalography
33%
Emotional Response
33%
Game Interface
66%
Headset
33%
Initial Training
33%
Intellectual Disability
33%
Interactive AI
33%
Intervention Tool
33%
Machine Learning Techniques
33%
Motivation
33%
Neurocognitive Training
100%
Portugal
66%
Primary School children
33%
Training Intervention
100%
Psychology
Artificial Intelligence
100%
Attention Deficit
100%
Attention Deficit Hyperactivity Disorder
50%
Cerebral Palsy
100%
Data Collection
100%
Educational Game
100%
Electroencephalography
50%
Intellectual Disability
50%
Intervention Tool
50%
Pervasive Developmental Disorder
50%
Computer Science
Artificial Intelligence
100%
Computer Interface
50%
Data Collection
100%
Educational Game
100%
Machine Learning Technique
50%