Keyphrases
Problematic Internet Use
100%
COVID-19 Pandemic
50%
ICD-11
30%
European Network
24%
Cyberchondria
24%
Older Adults
23%
Addictive Behavior
23%
Social Media Addiction
21%
Excessive Social Media Use
21%
Gambling Disorder
21%
Appearance Anxiety
18%
International Classification of Diseases
17%
Gambling
16%
Social Media
16%
Eating Disorders
16%
Gaming Disorder
15%
Narrative Review
14%
Online Behavior
14%
World Wide Web
13%
Internet Gaming Disorder
13%
Obsessive-compulsive Disorder
13%
Internet Use Disorder
13%
Impulsivity
13%
Fitspiration
13%
Time Spent Online
12%
Mental Disorders
12%
Brain-inspired
11%
Health Recommendations
10%
Consensus Guidance
10%
Suicidal Ideation
10%
Mentalization
10%
Isolation Period
10%
Online Video Games
10%
Insomnia Severity Index
10%
Muscle Dysmorphia
10%
Citizen Consultation
10%
COVID-19
10%
Impulse Control Disorders
10%
Meta-analysis
10%
Aggression
10%
Online Research
10%
Manifesto
10%
Ethical Considerations
10%
Eating Psychopathology
10%
Delphi Study
10%
Anxiety Disorders
10%
Eating Disturbances
10%
Expert Evaluation
10%
Clinical Samples
10%
Mental Health
10%
Older Individuals
10%
Systematic Meta-analysis
10%
Information Communication Technology
10%
Self-isolation
10%
Research Funding
10%
Depressive Disorder
10%
European Research
10%
Psychological Factors
10%
Psychiatric Hospital
10%
Social Media Use
10%
Behavioral Addiction
9%
Japan
9%
Lithuania
9%
Spain
9%
Lockdown
9%
Hungary
9%
United Kingdom
9%
Disordered Gambling
8%
Societal Costs
8%
Buying
8%
SARS-CoV-2 Virus
8%
Family Members
8%
Europe
7%
Self-compassion
7%
Performance-enhancing Drugs
7%
Self-image
7%
National Health
7%
Horizon 2020
7%
Health Authorities
7%
Mental Health Problems
7%
Compulsive Sexual Behavior Disorder
6%
Specifier
6%
11th Revision
6%
Citizen Participation
6%
Internet Use
6%
Social Media Effects
5%
European Cooperation
5%
Problematic Use
5%
Measuring Instrument
5%
Family Health
5%
Self-isolated
5%
Social Distancing Measures
5%
Service Space
5%
Clinical Description
5%
Pattern of Presentation
5%
Symptom Patterns
5%
Gender-related
5%
Pathological Behaviors
5%
Developmental Course
5%
Pyromania
5%
Symptom Subtypes
5%
Intermittent Explosive Disorder
5%
Kleptomania
5%
Loss of Control
5%
Neurodevelopmental Disorders
5%
Global Emergency
5%
Clinical Diagnostics
5%
Prognostic Value
5%
Diagnostic Validity
5%
Co-occurring Disorders
5%
Physical Activity
5%
Social Media Engagement
5%
Reinforced
5%
Normality
5%
Differential Diagnosis
5%
Psychological Assessment
5%
Social Media Platforms
5%
Mental Health Professionals
5%
In-home
5%
Psychological Approach
5%
Dysregulated
5%
Psychological Models
5%
Clinical Utility
5%
Disabling Conditions
5%
Exercise Addiction Inventory
5%
Public Space
5%
Self-Compassion Scale
5%
Social Media Usage
5%
Video Games
5%
Healthcare Professionals
5%
Media Images
5%
Physical Appearance
5%
Patient Caregivers
5%
Internet Related
5%
Behavioral Disorders
5%
Virus Spread
5%
Behavioral Control
5%
Ideal Body
5%
Effective Intervention
5%
Utility Value
5%
Normal Behavior
5%
Body Shame
5%
Vulnerable People
5%
Popular
5%
Mediating Role
5%
Mediation Model
5%
Self-report Measures
5%
Confounding Factors
5%
Psychology
Gaming
70%
Gambling
52%
Mental Health
33%
Addictive Behavior
27%
Psychology
24%
Eating Disorder
21%
Sexual Behavior
21%
Self-Compassion
21%
Public Health
19%
Behavioral Disorder
16%
Obsessive-Compulsive Disorder
16%
Narrative Review
15%
Health Concern
14%
Mood
13%
Impulsivity
11%
Information Overload
10%
Meta-Analysis
10%
Depression
10%
Mentalization
10%
Impulse Control
10%
Systematic Review
10%
Caregiver
10%
Online Information
10%
Conceptual Framework
10%
Content Exposure
10%
Case Study
10%
Coping Strategies
10%
Healthcare Professional
10%
Effective Intervention
10%
Anxiety Disorder
10%
Social Connectedness
10%
Psychological Factor
10%
Action Program
10%
Physical Activity
10%
Clinical Implication
10%
Self-Report
7%
Major Depression
7%
Longitudinal Analysis
6%
World Health Organization
6%
Developmental Disorder
5%
Neurodevelopmental Disorder
5%
Social Networking
5%
Diagnostic Classification System
5%
Addictive Disorder
5%
Cross Cultural Difference
5%
Quality of Life
5%
Psychological Assessment
5%
Cyberbullying
5%
Everyday Functioning
5%
Public Engagement
5%
Early Intervention
5%