Project Details
Description
Project SEEDLING seeks to develop an engaging and interactive educational tool (prototype) which
will promote broader learning about sustainable practices by embedding sustainable behaviours
and impact indicators. Through co-design with different stakeholders (students, teachers), the tool will inspire lasting behavioural change (through gamification), making sustainability a natural part of the user’s life. The tool’s gamified approach will be beneficial to teachers, in planning the curriculum, and students, in enhancing learning about sustainable choices and behaviour. This novel learning experience will encourage a generation of sustainably conscious leaders who can tackle global challenges aligned with the United Nations Sustainable Development Goals.
will promote broader learning about sustainable practices by embedding sustainable behaviours
and impact indicators. Through co-design with different stakeholders (students, teachers), the tool will inspire lasting behavioural change (through gamification), making sustainability a natural part of the user’s life. The tool’s gamified approach will be beneficial to teachers, in planning the curriculum, and students, in enhancing learning about sustainable choices and behaviour. This novel learning experience will encourage a generation of sustainably conscious leaders who can tackle global challenges aligned with the United Nations Sustainable Development Goals.
Acronym | SEEDLING |
---|---|
Status | Active |
Effective start/end date | 9/06/25 → 9/06/26 |
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