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A diary study of Game Transfer Phenomena: Examining their frequency, triggers and correlations with spontaneous cognitions and psychopathology

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Abstract

Game Transfer Phenomena (GTP) refer to game-related perceptions, images, memories, or actions that occur spontaneously, often in response to incidental cues, after the players have stopped gaming. While previous research has used retrospective questionnaire/interview methods, in the present study, for the first time, 38 gamers (Mage= 26.78 SD= 6.70; 87% males) kept a 7-day online GTP diary and completed questionnaires assessing GTP frequency, involuntary phenomena (e.g., mind-pops, mind-wandering), and other variables (e.g., internet gaming disorder, schizotypal traits, anxiety, depression, impulsivity). Most GTP experiences manifested as spontaneous cognitions (e.g., involuntary memories, mind-pops, earworms), occurred during undemanding activities, were externally triggered and preceded by recent game exposure (supporting the long-term priming hypothesis). Additionally, diary-recorded GTP frequency was associated with positive and negative schizotypy and anxiety and moderately recorrelated with GTP scale scores. Overall, results suggest that GTP may be considered as part of a broader family of involuntary cognitive phenomena.
Original languageEnglish
Pages (from-to)1-21
Number of pages21
Journal International Journal of Human–Computer Interaction
Early online date10 Mar 2026
DOIs
Publication statusE-pub ahead of print - 10 Mar 2026

Keywords

  • Game Transfer Phenomena (GTP)
  • mind-wandering
  • mind-pops
  • Internet Gaming Disorder
  • Positive schizotypy

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