Abstract
Communication gaps remain a challenge for stakeholders involved in software Requirements Engineering (RE). Use of ambiguous emotive language is one example of complexity when eliciting requirements, which can lead to costly revisions if misrepresented. This paper presents the design of a gamified prototype application, which allows stakeholders to document and manage requirements. It includes customisation of De Bono’s ‘Six Thinking Hats’ as a mechanism for gamification, and an emotive word bank to support stakeholder communication. The next phase of research proposed is an empirical study to assess impact of the prototype’s features for RE.
Original language | English |
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Pages | 12-14 |
Number of pages | 3 |
DOIs | |
Publication status | Published - 1 Sept 2019 |
Event | Engineering and Computer Science Research Conference - University of Hertfordshire, Hatfield, Hertfordshire, United Kingdom Duration: 17 Apr 2019 → 17 Apr 2019 Conference number: 1 |
Conference
Conference | Engineering and Computer Science Research Conference |
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Abbreviated title | ECS Research Conference |
Country/Territory | United Kingdom |
City | Hatfield, Hertfordshire |
Period | 17/04/19 → 17/04/19 |
Keywords
- software requirements engineering
- cognitive psychology
- gamification
- emotions
- communication