A Gamified Prototype for Software Requirements Engineering

Helen Partou, Catherine Menon, Trevor Barker, Vito Veneziano

Research output: Contribution to conferenceAbstractpeer-review

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Abstract

Communication gaps remain a challenge for stakeholders involved in software Requirements Engineering (RE). Use of ambiguous emotive language is one example of complexity when eliciting requirements, which can lead to costly revisions if misrepresented. This paper presents the design of a gamified prototype application, which allows stakeholders to document and manage requirements. It includes customisation of De Bono’s ‘Six Thinking Hats’ as a mechanism for gamification, and an emotive word bank to support stakeholder communication. The next phase of research proposed is an empirical study to assess impact of the prototype’s features for RE.
Original languageEnglish
Pages12-14
Number of pages3
DOIs
Publication statusPublished - 1 Sept 2019
EventEngineering and Computer Science Research Conference - University of Hertfordshire, Hatfield, Hertfordshire, United Kingdom
Duration: 17 Apr 201917 Apr 2019
Conference number: 1

Conference

ConferenceEngineering and Computer Science Research Conference
Abbreviated titleECS Research Conference
Country/TerritoryUnited Kingdom
CityHatfield, Hertfordshire
Period17/04/1917/04/19

Keywords

  • software requirements engineering
  • cognitive psychology
  • gamification
  • emotions
  • communication

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