A Guide to Computer Animation: for tv, games, multimedia and web

Martin Bowman, Marcia Kuperberg, Alan Peacock, Robert Manton

Research output: Book/ReportBook

Abstract

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.
Original languageEnglish
Place of PublicationOxford
PublisherFocal Press
Number of pages264
Edition1st
ISBN (Electronic)978-0240516714
ISBN (Print)0240516710
Publication statusPublished - 17 Apr 2002

Keywords

  • Computer Animation
  • Games Art
  • TV
  • Film
  • Multimedia

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