An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition

Jean-Baptiste Herve, Christoph Salge, Henrik Warpefelt

Research output: Contribution to journalArticlepeer-review

7 Downloads (Pure)

Abstract

Game content has long been created using procedural generation. However, many of these systems are currently designed in an ad-hoc manner, and there is a lack of knowledge around the design criteria that lead to generators producing the most successful results. In this study, we conduct a qualitative examination of the comments left by judges for the 2018--2020 \textit{Generative Design in Minecraft} competition. Using abductive thematic analysis, we identify the core design criteria that contribute to a generator that creates ``good'' content -- here defined as interesting or engaging. By performing this study, we have identified that the core design criteria that create and interesting settlement are usability of the settlement environment, the thematic coherence within the settlement, and an anchoring in real-world simulacra.
Original languageEnglish
Pages (from-to)1-11
Number of pages11
JournalIEEE Transactions on Games
Early online date7 Nov 2023
DOIs
Publication statusE-pub ahead of print - 7 Nov 2023

Keywords

  • Games
  • Generators
  • Human Factors
  • Measurement
  • Minecraft
  • Procedural Content Generation
  • Quality assessment
  • Software
  • Urban areas
  • Visualization

Cite this