An interactive game with a robot: Peoples' perceptions of robot faces and a gesture-based user interface

Michael L. Walters, Samuel Marcos, Dag Sverre Syrdal, Kerstin Dautenhahn

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    5 Citations (Scopus)

    Abstract

    This paper presents findings from a HRI user-study which investigated participants' perceptions and experiences playing a simple version of the classic game, stone-paper-scissors with a humanoid robot. Participants experienced the robot displaying one of four different robot faces and interacted with the robots using a gesture-based interface. Findings from the study indicated that the effects of the different robot faces were inter-related with participants gender and ratings for overall enjoyment of the game experience. The usability and effectiveness of the gesture-based interface were overall rated positively by participants, though the use of a separate display for the game interface seems to have distracted participants attention from the robot's face.

    Original languageEnglish
    Title of host publicationACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions
    EditorsLeslie Miller
    PublisherInternational Academy, Research and Industry Association, IARIA
    Pages123-128
    Number of pages6
    ISBN (Electronic)9781612082509
    Publication statusPublished - 1 Jan 2013
    Event6th International Conference on Advances in Computer-Human Interactions, ACHI 2013 - Nice, France
    Duration: 24 Feb 20131 Mar 2013

    Publication series

    NameACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions

    Conference

    Conference6th International Conference on Advances in Computer-Human Interactions, ACHI 2013
    Country/TerritoryFrance
    CityNice
    Period24/02/131/03/13

    Keywords

    • Gesture-Based User Interface
    • HRI
    • Human-Robot-Interaction
    • Interactive Game Robot

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