TY - JOUR
T1 - Analysing Trade-offs in Frameworks for the Design of Smart Environments
AU - Ardito, Carmelo
AU - Desolda, Giuseppe
AU - Lanzilotti, Rosa
AU - Malizia, Alessio
AU - Matera, Maristella
PY - 2019/7/4
Y1 - 2019/7/4
N2 - Smart Interactive Experiences (SIEs) are usage situations enabled by the Internet of Things that empower users to interact with the surrounding environment. The goal of our research is to define methodologies and software environments to support the design of SIEs; more specifically, we focus on design paradigms suitable for experts of given domains, who however might not be experts in technology. In this context, this paper discusses some trade-offs that we identified between six different dimensions that characterise the quality of software environments for SIE design. The trade-offs emerged from the analysis of data collected in an experimental study that compared three different design paradigms to understand in which measure each paradigm supports the creative process for SIE design. After reporting on the study procedure and the data analyses, the paper illustrates how the resulting trade-offs led us to identify alternatives for SIE design paradigms, and to structure on their basis a modular architecture of a software platform where the strengths of the three paradigms can be exploited flexibly, i.e. depending on the constraints and the requirements characterising specific design situations.
AB - Smart Interactive Experiences (SIEs) are usage situations enabled by the Internet of Things that empower users to interact with the surrounding environment. The goal of our research is to define methodologies and software environments to support the design of SIEs; more specifically, we focus on design paradigms suitable for experts of given domains, who however might not be experts in technology. In this context, this paper discusses some trade-offs that we identified between six different dimensions that characterise the quality of software environments for SIE design. The trade-offs emerged from the analysis of data collected in an experimental study that compared three different design paradigms to understand in which measure each paradigm supports the creative process for SIE design. After reporting on the study procedure and the data analyses, the paper illustrates how the resulting trade-offs led us to identify alternatives for SIE design paradigms, and to structure on their basis a modular architecture of a software platform where the strengths of the three paradigms can be exploited flexibly, i.e. depending on the constraints and the requirements characterising specific design situations.
KW - Internet of things
KW - non-technical domain experts
KW - tangible user interfaces
KW - trade-offs in design
KW - trigger-action programming
KW - user study
UR - http://www.scopus.com/inward/record.url?scp=85068596846&partnerID=8YFLogxK
U2 - 10.1080/0144929X.2019.1634760
DO - 10.1080/0144929X.2019.1634760
M3 - Article
SN - 0144-929X
JO - Behaviour and Information Technology
JF - Behaviour and Information Technology
ER -