Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)

Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We discuss the specific properties of LARP that make it a surprisingly suitable application field, and provide a brief overview of some existing approaches. We then outline several directions where utilizing AI seems beneficial, by both making LARPs easier to organize, and by enhancing the player experience with elements not possible without AI.
Original languageEnglish
Title of host publicationIEEE Conference on Games 2020
Place of PublicationOsaka, Japan
Number of pages8
Publication statusPublished - 27 Aug 2020
EventIEEE Conference on Games 2020 - Online, Osaka, Japan
Duration: 24 Aug 202027 Aug 2020
Conference number: 2


ConferenceIEEE Conference on Games 2020
Abbreviated titleCoG2020
Internet address


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