Abstract
Pilot training is crucial for learning and practicing operations and safety
procedures. The sooner pilots become acquainted with flight deck instrumentation
and actions, the faster, safer, and cost-effective the training. Active learning with
pilot training includes searching tasks and memorization ability. These aspects
then need to be incorporated into the flight simulator training. The use of virtual
reality (VR) technologies can in principle take pilot training to the next level.
VR technologies such as head-mounted displays can provide a higher sense of
presence in the observed sceneries and a more natural interaction than traditional
(non-immersive) display systems (e.g. 2D monitors). There is, however, some
reluctance towards using immersive VR systems in aviation training and a lack
of knowledge on its effectiveness, which results in slow take-up of VR solutions
and the dominant use of 2D monitors. This paper aims to assess the performance
advantage an immersive system such as a head-mounted display (HMD) brings
to pilot training. The focus is on presence, search tasks and memorization. We
experiment with actions of learning instrumentation and procedures in the cockpit.
We run the same activities on both aHMDand2Dmonitor.We gather data on users’
performance in terms of accuracy, the success of actions, completion time and
memorization through objective measurements.We also acquire data on presence
and comfort through subjective rating.
procedures. The sooner pilots become acquainted with flight deck instrumentation
and actions, the faster, safer, and cost-effective the training. Active learning with
pilot training includes searching tasks and memorization ability. These aspects
then need to be incorporated into the flight simulator training. The use of virtual
reality (VR) technologies can in principle take pilot training to the next level.
VR technologies such as head-mounted displays can provide a higher sense of
presence in the observed sceneries and a more natural interaction than traditional
(non-immersive) display systems (e.g. 2D monitors). There is, however, some
reluctance towards using immersive VR systems in aviation training and a lack
of knowledge on its effectiveness, which results in slow take-up of VR solutions
and the dominant use of 2D monitors. This paper aims to assess the performance
advantage an immersive system such as a head-mounted display (HMD) brings
to pilot training. The focus is on presence, search tasks and memorization. We
experiment with actions of learning instrumentation and procedures in the cockpit.
We run the same activities on both aHMDand2Dmonitor.We gather data on users’
performance in terms of accuracy, the success of actions, completion time and
memorization through objective measurements.We also acquire data on presence
and comfort through subjective rating.
Original language | English |
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Title of host publication | XR Salento: International Conference on Extended Reality |
Editors | Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco |
Place of Publication | Switzerland |
Publisher | Springer Nature Link |
Pages | 147/153 |
Number of pages | 7 |
Volume | LNCS 13445 |
Edition | 1 Part 1 |
ISBN (Electronic) | 978-3-031-15546-8, 978-3-031-15546-8 |
ISBN (Print) | 978-3-031-15545-1 |
DOIs | |
Publication status | Published - 26 Aug 2022 |
Event | Extended Reality, First International Conference, XR Salento 2022 - Hybrid conference, Lecce, Italy Duration: 6 Jul 2022 → 8 Jul 2022 Conference number: 1 https://www.xrsalento.it/xrsalento2022/ |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 13445 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | Extended Reality, First International Conference, XR Salento 2022 |
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Abbreviated title | XR Salento 2022 |
Country/Territory | Italy |
City | Lecce |
Period | 6/07/22 → 8/07/22 |
Other | The 1st International Conference on eXtended Reality (XR SALENTO 2022) intends to provide a discussion forum for scientists, engineers, educators and students on the latest research, theory, ideas, models and applications of eXtended Reality (XR), a technological umbrella that brings together Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). The aim of XR technology is to achieve an extension of the real world by allowing the perception of the surrounding reality in a different and improved way, combining it with virtual elements. |
Internet address |