Are We Ready for Take-Off ? Learning Cockpit Actions with VR Headsets

Salvatore Livatino, Maya Mohamed, Giuseppe Morana, Phillip Gainley, Yasir Iqbal, T. Hai Nguyen, K. E. Williams, Alessandro Zocco

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Pilot training is crucial for learning and practicing operations and safety
procedures. The sooner pilots become acquainted with flight deck instrumentation
and actions, the faster, safer, and cost-effective the training. Active learning with
pilot training includes searching tasks and memorization ability. These aspects
then need to be incorporated into the flight simulator training. The use of virtual
reality (VR) technologies can in principle take pilot training to the next level.
VR technologies such as head-mounted displays can provide a higher sense of
presence in the observed sceneries and a more natural interaction than traditional
(non-immersive) display systems (e.g. 2D monitors). There is, however, some
reluctance towards using immersive VR systems in aviation training and a lack
of knowledge on its effectiveness, which results in slow take-up of VR solutions
and the dominant use of 2D monitors. This paper aims to assess the performance
advantage an immersive system such as a head-mounted display (HMD) brings
to pilot training. The focus is on presence, search tasks and memorization. We
experiment with actions of learning instrumentation and procedures in the cockpit.
We run the same activities on both aHMDand2Dmonitor.We gather data on users’
performance in terms of accuracy, the success of actions, completion time and
memorization through objective measurements.We also acquire data on presence
and comfort through subjective rating.
Original languageEnglish
Title of host publicationXR Salento: International Conference on Extended Reality
Editors Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Place of PublicationSwitzerland
PublisherSpringer Nature
Number of pages7
VolumeLNCS 13445
Edition1 Part 1
ISBN (Electronic)978-3-031-15546-8, 978-3-031-15546-8
ISBN (Print)978-3-031-15545-1
Publication statusPublished - 26 Aug 2022
EventExtended Reality, First International Conference, XR Salento 2022 - Hybrid conference, Lecce, Italy
Duration: 6 Jul 20228 Jul 2022
Conference number: 1

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceExtended Reality, First International Conference, XR Salento 2022
Abbreviated titleXR Salento 2022
OtherThe 1st International Conference on eXtended Reality (XR SALENTO 2022) intends to provide a discussion forum for scientists, engineers, educators and students on the latest research, theory, ideas, models and applications of eXtended Reality (XR), a technological umbrella that brings together Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR).
The aim of XR technology is to achieve an extension of the real world by allowing the perception of the surrounding reality in a different and improved way, combining it with virtual elements.
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