Bringing the imaginary back into play

Alison Gazzard

Research output: Chapter in Book/Report/Conference proceedingConference contribution


The term ‘ludic’ can be linked to many aspects of play and games, but what does it mean to be playful? Using examples of various augmented reality game, this paper will examine the role of mimicry in play as a way of understanding the ubiquity of ludic interfaces in light of our real world explorations. It will also highlight the importance of exploration and discovery in how we perceive, perform and create spaces of playful interaction.
Original languageEnglish
Title of host publicationProcs Int Symposium on Electronic Art
Subtitle of host publicationISEA 2011
Publication statusPublished - Nov 2011
EventInt Symposium on Electronic Art - Istanbul, Turkey
Duration: 14 Sept 201121 Sept 2011


ConferenceInt Symposium on Electronic Art


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