Abstract
There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them
come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft settlements, develop
a few new metrics inspired by PCG literature, and compare the resulting measurements to existing human evaluations. The aim is
to analyze how those metrics capture human evaluation scores in different categories, how the metrics generalize to another game
domain, and how metrics deal with more complex artifacts. We provide an exploratory look at a variety of metrics and provide
an information gain and several correlation analyses. We found some relationships between human scores and metrics counting
specific elements, measuring the diversity of blocks and measuring the presence of crafting materials for the present complex blocks.
come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft settlements, develop
a few new metrics inspired by PCG literature, and compare the resulting measurements to existing human evaluations. The aim is
to analyze how those metrics capture human evaluation scores in different categories, how the metrics generalize to another game
domain, and how metrics deal with more complex artifacts. We provide an exploratory look at a variety of metrics and provide
an information gain and several correlation analyses. We found some relationships between human scores and metrics counting
specific elements, measuring the diversity of blocks and measuring the presence of crafting materials for the present complex blocks.
Original language | English |
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Publication status | Accepted/In press - Jun 2021 |
Event | Foundations of Digital Games 2021 - online Duration: 2 Aug 2021 → 6 Aug 2021 http://fdg2021.org/ |
Conference
Conference | Foundations of Digital Games 2021 |
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Abbreviated title | FDG2021 |
Period | 2/08/21 → 6/08/21 |
Internet address |