Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation

Jean-Baptiste Herve, Christoph Salge

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of themcome with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft settlements, developa few new metrics inspired by PCG literature, and compare the resulting measurements to existing human evaluations. The aim isto analyze how those metrics capture human evaluation scores in different categories, how the metrics generalize to another gamedomain, and how metrics deal with more complex artifacts. We provide an exploratory look at a variety of metrics and providean information gain and several correlation analyses. We found some relationships between human scores and metrics countingspecific elements, measuring the diversity of blocks and measuring the presence of crafting materials for the present complex blocks.
Original languageEnglish
Title of host publicationFDG '21: Proceedings of the 16th International Conference on the Foundations of Digital Games
EditorsAllan Fowler, Johanna Pirker, Alesandro Canossa, Ali Arya, Casper Harteveld
Place of PublicationNY, United States
PublisherACM Press
Number of pages15
ISBN (Print)9781450384223
DOIs
Publication statusPublished - 21 Oct 2021
Event16th International Conference on the Foundations of Digital Games (FDG) 2021 - online
Duration: 2 Aug 20216 Aug 2021
Conference number: 16
http://fdg2021.org/

Conference

Conference16th International Conference on the Foundations of Digital Games (FDG) 2021
Abbreviated titleFDG2021
Period2/08/216/08/21
Internet address

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