TY - JOUR
T1 - COPUPPET
T2 - Collaborative interaction in virtual puppetry
AU - Bottoni, Paolo
AU - Faralli, Stefano
AU - Labella, Anna
AU - Malizia, Alessio
AU - Pierro, Mario
AU - Ryu, Semi
PY - 2008/1/1
Y1 - 2008/1/1
N2 - Puppetry is one of the most ancient forms of representation, diffused all over the world in different shapes, degrees of freedom in movements and forms of manipulation. Puppets make an ideal environment for creative collaboration, inspiring the development of supporting technologies (from carpentry to digital worlds). The CoPuppet project explores the possibilities offered by multimodal and cooperative interaction, in which performers, or even audience members, are called to affect different parts of a puppet through gestures and voice. In particular, we exploit an existing architecture for the creation of multimodal interfaces to develop the CoPuppet framework for designing, deploying and interacting during performances in which virtual puppets are steered by multiple multimodal controls. The paper illustrates the steps needed to define performances, also showing the integration of digital and real puppetry for the case of wayang shadowplay.
AB - Puppetry is one of the most ancient forms of representation, diffused all over the world in different shapes, degrees of freedom in movements and forms of manipulation. Puppets make an ideal environment for creative collaboration, inspiring the development of supporting technologies (from carpentry to digital worlds). The CoPuppet project explores the possibilities offered by multimodal and cooperative interaction, in which performers, or even audience members, are called to affect different parts of a puppet through gestures and voice. In particular, we exploit an existing architecture for the creation of multimodal interfaces to develop the CoPuppet framework for designing, deploying and interacting during performances in which virtual puppets are steered by multiple multimodal controls. The paper illustrates the steps needed to define performances, also showing the integration of digital and real puppetry for the case of wayang shadowplay.
UR - http://www.scopus.com/inward/record.url?scp=84903760388&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-79486-8_27
DO - 10.1007/978-3-540-79486-8_27
M3 - Article
AN - SCOPUS:84903760388
SN - 1865-0929
VL - 7
SP - 326
EP - 341
JO - Communications in Computer and Information Science
JF - Communications in Computer and Information Science
ER -