Crossover of affective artificial intelligence between robotics simulator and games

Hooman Samani, Doros Polydorou

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    The aim of this paper is to share state of the art in the field of robotics and artificial intelligence from one side and gaming from other side. Inspired from affective computing in social robotics and in order to improve the learning factor of serious games, we introduce an affection layer which improves the emotional intelligence of a game character. As the components of that layer we propose modules which can be integrated in a game engine in order to enhance the verisimilitude of the virtual world. The proposed architecture can be integrated in several games to improve their emotional abilities which can lead to developing believable characters in the game environment. We believe that such ability increase the motivation for the user to learn since possibilities and situations would be much pragmatic.

    Original languageEnglish
    Title of host publicationInteractive Collaborative Robotics - 2nd International Conference, ICR 2017, Proceedings
    EditorsAndrey Ronzhin, Roman Meshcheryakov, Gerhard Rigoll
    PublisherSpringer Nature
    Pages201-208
    Number of pages8
    ISBN (Print)9783319664705
    DOIs
    Publication statusPublished - 11 Aug 2017
    Event2nd International Conference on Interactive Collaborative Robotics, ICR 2017 - Hatfield, United Kingdom
    Duration: 12 Sept 201716 Sept 2017

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume10459 LNAI
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference2nd International Conference on Interactive Collaborative Robotics, ICR 2017
    Country/TerritoryUnited Kingdom
    CityHatfield
    Period12/09/1716/09/17

    Keywords

    • Artificial intelligence
    • Games
    • Interactive collaborative robotics
    • Simulation

    Fingerprint

    Dive into the research topics of 'Crossover of affective artificial intelligence between robotics simulator and games'. Together they form a unique fingerprint.

    Cite this