Crossover of affective artificial intelligence between robotics simulator and games

Hooman Samani, Doros Polydorou

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The aim of this paper is to share state of the art in the field of robotics and artificial intelligence from one side and gaming from other side. Inspired from affective computing in social robotics and in order to improve the learning factor of serious games, we introduce an affection layer which improves the emotional intelligence of a game character. As the components of that layer we propose modules which can be integrated in a game engine in order to enhance the verisimilitude of the virtual world. The proposed architecture can be integrated in several games to improve their emotional abilities which can lead to developing believable characters in the game environment. We believe that such ability increase the motivation for the user to learn since possibilities and situations would be much pragmatic.

Original languageEnglish
Title of host publicationInteractive Collaborative Robotics - 2nd International Conference, ICR 2017, Proceedings
EditorsAndrey Ronzhin, Roman Meshcheryakov, Gerhard Rigoll
PublisherSpringer Nature Link
Pages201-208
Number of pages8
ISBN (Print)9783319664705
DOIs
Publication statusPublished - 11 Aug 2017
Event2nd International Conference on Interactive Collaborative Robotics, ICR 2017 - Hatfield, United Kingdom
Duration: 12 Sept 201716 Sept 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10459 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Interactive Collaborative Robotics, ICR 2017
Country/TerritoryUnited Kingdom
CityHatfield
Period12/09/1716/09/17

Keywords

  • Artificial intelligence
  • Games
  • Interactive collaborative robotics
  • Simulation

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