@inproceedings{3e1b79408faa41628ce2214d42e21011,
title = "Crossover of affective artificial intelligence between robotics simulator and games",
abstract = "The aim of this paper is to share state of the art in the field of robotics and artificial intelligence from one side and gaming from other side. Inspired from affective computing in social robotics and in order to improve the learning factor of serious games, we introduce an affection layer which improves the emotional intelligence of a game character. As the components of that layer we propose modules which can be integrated in a game engine in order to enhance the verisimilitude of the virtual world. The proposed architecture can be integrated in several games to improve their emotional abilities which can lead to developing believable characters in the game environment. We believe that such ability increase the motivation for the user to learn since possibilities and situations would be much pragmatic.",
keywords = "Artificial intelligence, Games, Interactive collaborative robotics, Simulation",
author = "Hooman Samani and Doros Polydorou",
note = "{\textcopyright} 2017, Springer International Publishing AG.; 2nd International Conference on Interactive Collaborative Robotics, ICR 2017 ; Conference date: 12-09-2017 Through 16-09-2017",
year = "2017",
month = aug,
day = "11",
doi = "10.1007/978-3-319-66471-2_22",
language = "English",
isbn = "9783319664705",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Nature ",
pages = "201--208",
editor = "Andrey Ronzhin and Roman Meshcheryakov and Gerhard Rigoll",
booktitle = "Interactive Collaborative Robotics - 2nd International Conference, ICR 2017, Proceedings",
address = "Netherlands",
}