TY - GEN
T1 - Designing touchless gestural interactions for public displays in-the-wild
AU - Gentile, Vito
AU - Malizia, Alessio
AU - Sorce, Salvatore
AU - Gentile, Antonio
N1 - © Springer International Publishing Switzerland 2015.
PY - 2015/7/21
Y1 - 2015/7/21
N2 - Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with user-centered design: gestures must be chosen by users in different social settings, and then selected to be resilient to cultural bias and provide a good level of guessability. Therefore the main challenge is to define touchless gestures in-the-wild by using novel UCD methods applied out of controlled environments, and evaluating their effectiveness.
AB - Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with user-centered design: gestures must be chosen by users in different social settings, and then selected to be resilient to cultural bias and provide a good level of guessability. Therefore the main challenge is to define touchless gestures in-the-wild by using novel UCD methods applied out of controlled environments, and evaluating their effectiveness.
KW - Gestural interaction
KW - In-the-wild experiment
KW - Kinect-like devices
KW - Natural user interaction
KW - Public display
KW - Ubiquitous Computing
KW - User-centered design
UR - http://www.scopus.com/inward/record.url?scp=84944267263&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-20916-6_3
DO - 10.1007/978-3-319-20916-6_3
M3 - Conference contribution
AN - SCOPUS:84944267263
SN - 9783319209159
VL - 9170
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 24
EP - 34
BT - Human-Computer Interaction
PB - Springer Nature
T2 - 17th International Conference on Human-Computer Interaction, HCI International 2015
Y2 - 2 August 2015 through 7 August 2015
ER -