Developing social action capabilities in a humanoid robot using an interaction history architecture

N.A. Mirza, C.L. Nehaniv, K. Dautenhahn, R. Te Boekhorst

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)
73 Downloads (Pure)

Abstract

We present experimental results for the humanoid robot Kaspar2 engaging in a simple “peekaboo” interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions coupled with audio and visual feedback from the interaction partner to continually generate increasingly appropriate behaviour. The robot also uses facial expressions to feedback its level of reward to the partner. The results support the hypothesis that reinforcement of time-extended experiences through interaction allows a robot to act appropriately in an interaction.
Original languageEnglish
Title of host publicationProcs 8th IEEE-RAS Int Conf on Humanoid Robots
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages609-616
ISBN (Electronic)978-1-4244-2822-9
ISBN (Print)978-1-4244-2821-2
DOIs
Publication statusPublished - 2008
Event8th IEEE-RAS Int Conf on Humanoid Robots - Daejeon, Korea, Republic of
Duration: 1 Dec 20083 Dec 2008

Conference

Conference8th IEEE-RAS Int Conf on Humanoid Robots
Country/TerritoryKorea, Republic of
CityDaejeon
Period1/12/083/12/08

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