Developing social action capabilities in a humanoid robot using an interaction history architecture

N.A. Mirza, C.L. Nehaniv, K. Dautenhahn, R. Te Boekhorst

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    11 Citations (Scopus)
    72 Downloads (Pure)

    Abstract

    We present experimental results for the humanoid robot Kaspar2 engaging in a simple “peekaboo” interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions coupled with audio and visual feedback from the interaction partner to continually generate increasingly appropriate behaviour. The robot also uses facial expressions to feedback its level of reward to the partner. The results support the hypothesis that reinforcement of time-extended experiences through interaction allows a robot to act appropriately in an interaction.
    Original languageEnglish
    Title of host publicationProcs 8th IEEE-RAS Int Conf on Humanoid Robots
    PublisherInstitute of Electrical and Electronics Engineers (IEEE)
    Pages609-616
    ISBN (Electronic)978-1-4244-2822-9
    ISBN (Print)978-1-4244-2821-2
    DOIs
    Publication statusPublished - 2008
    Event8th IEEE-RAS Int Conf on Humanoid Robots - Daejeon, Korea, Republic of
    Duration: 1 Dec 20083 Dec 2008

    Conference

    Conference8th IEEE-RAS Int Conf on Humanoid Robots
    Country/TerritoryKorea, Republic of
    CityDaejeon
    Period1/12/083/12/08

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