Digital Capabilities Exploration Game

Non Scantlebury, David Combes, Sian McKinstry, Kim Virgo-Sheriff

Research output: Other contribution

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Purpose of the board game:
- Generate and capture rich discussions and achieve personal digital capabilities goal setting;
- Problem solving;
- Benefit from experience, creative thinking and collective wisdom of the players;
- Discover resources
- Share ideas and best practice across departments and teams.

Aligned to specific elements of the JISC Digital Capabilities Framework.

Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.
Original languageEnglish
TypeDigital Capabilities
PublisherUniversity of Hertfordshire
Publication statusPublished - 6 Mar 2019


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