Abstract
We introduce several deck of cards and dice models that can be used to represent stochastic outcomes in tabletop games. We analyze these using a toy game introduced as a Micro Combat game. By simulating the outcome of the game with these different models we can analyze them in terms of their salience, disparity, fairness and obfuscation. We expect this analysis to help designers choose the method that best suits their intended experience.
Original language | English |
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Title of host publication | Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 |
Editors | Sebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson |
Publisher | ACM Press |
ISBN (Electronic) | 9781450365710 |
DOIs | |
Publication status | Published - 7 Aug 2018 |
Event | 13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden Duration: 7 Aug 2018 → 10 Aug 2018 |
Conference
Conference | 13th International Conference on the Foundations of Digital Games, FDG 2018 |
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Country/Territory | Sweden |
City | Malmo |
Period | 7/08/18 → 10/08/18 |
Keywords
- Board games
- Dice
- Randomness