Abstract
Computational Thinking has recently returned into the limelight as an essential skill to have for both the general public and disciplines outside Computer Science. It encapsulates those thinking skills integral to solving complex problems using a computer, thus widely applicable in our technological society. Several public initiatives such as the Hour of Code successfully introduced it to millions of people of different ages and backgrounds, mostly using Blocks Programming Environments like Scratch that lower the barriers of programming and facilitate learning. In this paper we present our arguments for fostering Computational Thinking skills using a Blocks Programming Environment augmented with a Tangible User Interface, namely by exploiting objects whose interactions with the physical environment are mapped to digital actions performed on the system. Our demonstration includes a working prototype implementing our Tangible Blocks Programming Environment called TAPAS.
Original language | English |
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Title of host publication | 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2016 |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Pages | 232-233 |
Number of pages | 2 |
Volume | 2016-November |
ISBN (Electronic) | 9781509002528 |
DOIs | |
Publication status | Published - 8 Nov 2016 |
Event | 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2016 - Cambridge, United Kingdom Duration: 4 Sept 2016 → 8 Sept 2016 |
Conference
Conference | 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2016 |
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Country/Territory | United Kingdom |
City | Cambridge |
Period | 4/09/16 → 8/09/16 |
Keywords
- Computational Thinking
- End-User Programming
- Tangible User Interface