From design fiction to design fact: Developing future user experiences with proto-tools

Alessio Malizia, Alan Chamberlain, Ian Willcock

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)
22 Downloads (Pure)

Abstract

Envision a future where the physical and digital become seamlessly intertwined producing unbounded possibilities from interactions with autonomous cars to the advent of smart cities. Tools and methods to explore the design and development of such emergent hybrid spaces will need to be highly inclusive involving engineers, social scientists, up to citizens. Such methods and tools might support the so-called fictitious scenarios in form of digitally augmented physical prototypes set in a near-future reality. In this paper, we introduce the concept of “proto-tool”: multi-purpose digitally augmented artefacts with no constraints and seemingly limitless uses (e.g. virtual and augmented reality devices, digitally augmented surfaces and objects, etc.) that will be modeled on current and fictitious scenarios able to interact both with physical and digital spaces de facto enabling rapid prototyping of Cyber-Physical Interactions.
Original languageEnglish
Title of host publicationHuman-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Proceedings
EditorsMasaaki Kurosu
PublisherSpringer Nature
Pages159-168
Number of pages10
Volume1
ISBN (Print)9783319912370
DOIs
Publication statusE-pub ahead of print - 1 Jun 2018
Event20th International Conference on Human-Computer Interaction, HCI 2018 - Las Vegas, United States
Duration: 15 Jul 201820 Jul 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10901 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference20th International Conference on Human-Computer Interaction, HCI 2018
Country/TerritoryUnited States
CityLas Vegas
Period15/07/1820/07/18

Keywords

  • Design fictions
  • Physical-cyber systems
  • Rapid prototyping
  • User experience

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