Game Comics: Theory and design

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Abstract

A history of visual influence and narrative crossover exists between comics and videogames. The digital mediation of comics has resulted in the two forms sharing common platforms for creation, distribution, and consumption. In combination with their shared spatial nature, these circumstances have led to the beginnings of hybridization between the two forms. The resulting “game comics” are a hybrid format that exhibit some of the key characteristics of games and use some of the key characteristics of the form of comics as the basis for their gameplay. This chapter focuses on the design and creation of game comics and considers a range of aesthetic, ludic, and narrative challenges that must be met in order to achieve a successful outcome. It provides a practice-based inquiry into how comics narratives can integrate progression-based gameplay and how gameplay in turn can create narrative. It examines how comics can incorporate gaming tropes from the adventure and puzzle genres, without diminishing the key characteristics of the form of comics. The chapter also examines the application of common videogame design methodologies within a comics creation context and highlights some of the practical and conceptual difficulties that can problematize and limit successful game comics creation.
Original languageEnglish
Title of host publicationComics and Videogames
Subtitle of host publicationFrom Hybrid Medialities to Transmedia Expansions
EditorsAdreas Rauscher, Daniel Stein, Jan-Noël Thon
Place of PublicationLondon
PublisherTaylor & Francis Group
Chapter4
Pages45-59
Number of pages15
Edition1st
ISBN (Electronic)9781003035466
ISBN (Print)9780367474195
Publication statusPublished - 19 Oct 2020

Keywords

  • games
  • comics
  • hypercomics
  • game comics

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