Abstract
We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.
Original language | English |
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Pages | 5 |
Publication status | Published - 21 Jun 2019 |
Event | 10th International Conference on Computational Creativity - UNC, Charlotte, United States Duration: 17 Jun 2019 → 21 Jun 2019 Conference number: 10 http://computationalcreativity.net/iccc2019/ |
Conference
Conference | 10th International Conference on Computational Creativity |
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Abbreviated title | ICCC 2019 |
Country/Territory | United States |
City | Charlotte |
Period | 17/06/19 → 21/06/19 |
Internet address |