Abstract
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - -ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.
Original language | English |
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Title of host publication | Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 |
Editors | Sebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson |
Publisher | ACM Press |
ISBN (Electronic) | 9781450365710 |
DOIs | |
Publication status | Published - 7 Aug 2018 |
Event | 13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden Duration: 7 Aug 2018 → 10 Aug 2018 |
Conference
Conference | 13th International Conference on the Foundations of Digital Games, FDG 2018 |
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Country/Territory | Sweden |
City | Malmo |
Period | 7/08/18 → 10/08/18 |
Keywords
- Competition
- Generative design
- Minecraft
- Procedural content generation