Generative design in minecraft (GDMC): Settlement generation competition

Christoph Salge, Michael Cerny Green, Rodgrigo Canaan, Julian Togelius

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract

This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - -ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.

Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
EditorsSebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson
PublisherACM Press
ISBN (Electronic)9781450365710
DOIs
Publication statusPublished - 7 Aug 2018
Event13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden
Duration: 7 Aug 201810 Aug 2018

Conference

Conference13th International Conference on the Foundations of Digital Games, FDG 2018
Country/TerritorySweden
CityMalmo
Period7/08/1810/08/18

Keywords

  • Competition
  • Generative design
  • Minecraft
  • Procedural content generation

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