Grand theft algorithm: purposeful play, appropriated play and aberrant players

Alison Gazzard

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)
81 Downloads (Pure)

Abstract

This paper explores ideas about 'appropriated play' within computer games. It identifies different forms of 'purposeful' and 'aberrant' playing and proposes a model of players' motivations. This will enable a discussion about the experience of games players who resist the norms of 'purposeful' or ludic play, while finding reward in their explorations of game possibilities. It provides a new vocabulary for discussing playing outside of the game world, as a way of understanding some of these actions as more than 'cheating'.
Original languageEnglish
Title of host publicationIn: MindTrek: Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era
PublisherACM Press
Pages3-7
Number of pages5
ISBN (Print)978-1-60558-197-2
DOIs
Publication statusPublished - 2008
EventMindTrek '08 - Tampere, Finland
Duration: 7 Oct 200810 Oct 2008

Conference

ConferenceMindTrek '08
Country/TerritoryFinland
CityTampere
Period7/10/0810/10/08

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