This paper explores ideas about 'appropriated play' within computer games. It identifies different forms of 'purposeful' and 'aberrant' playing and proposes a model of players' motivations. This will enable a discussion about the experience of games players who resist the norms of 'purposeful' or ludic play, while finding reward in their explorations of game possibilities. It provides a new vocabulary for discussing playing outside of the game world, as a way of understanding some of these actions as more than 'cheating'.
|Title of host publication||In: MindTrek: Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era|
|Number of pages||5|
|Publication status||Published - 2008|
|Event||MindTrek '08 - Tampere, Finland|
Duration: 7 Oct 2008 → 10 Oct 2008
|Period||7/10/08 → 10/10/08|