Abstract
This paper explores ideas about 'appropriated play' within computer games. It identifies different forms of 'purposeful' and 'aberrant' playing and proposes a model of players' motivations. This will enable a discussion about the experience of games players who resist the norms of 'purposeful' or ludic play, while finding reward in their explorations of game possibilities. It provides a new vocabulary for discussing playing outside of the game world, as a way of understanding some of these actions as more than 'cheating'.
Original language | English |
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Title of host publication | In: MindTrek: Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era |
Publisher | ACM Press |
Pages | 3-7 |
Number of pages | 5 |
ISBN (Print) | 978-1-60558-197-2 |
DOIs | |
Publication status | Published - 2008 |
Event | MindTrek '08 - Tampere, Finland Duration: 7 Oct 2008 → 10 Oct 2008 |
Conference
Conference | MindTrek '08 |
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Country/Territory | Finland |
City | Tampere |
Period | 7/10/08 → 10/10/08 |