Guidelines for researchers and practitioners designing software and software trials for children with autism

Megan Davis, Kerstin Dautenhahn, Stuart Powell, Chrystopher Nehaniv

Research output: Contribution to journalReview articlepeer-review

35 Citations (Scopus)

Abstract

This article presents practical guidelines for the design of interactive software for children with autism. Many existing software design techniques rely on social interaction and so are not appropriate for this group, and little practical guidance is available. The guidelines presented are based on research experiences during the development of an interactive software game called TouchStory, which was designed to promote an understanding of narrative structure while adapting to the learning needs of individual children with autism. Our results indicate that some children with autism were actively engaged in self-directed, curiosity-driven learning, and found TouchStory enjoyable, even after repeated exposures on as many as 20 occasions. The guidelines are not limited to the appearance and behaviour of the software system, and may be fundamental to the research questions asked and the approach adopted. They provide a useful basis for furthering our understanding of the provision of assistive technology for children with autism.

Original languageEnglish
Pages (from-to)38-48
Number of pages11
JournalJournal of Assistive Technologies
Volume4
Issue number1
DOIs
Publication statusPublished - 15 Mar 2010

Keywords

  • Autism
  • Interactive software
  • Narrative
  • Software design
  • Software design guidelines

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