Abstract
Icarus Needs is a hypercomic adventure game in which the game’s protagonist - struggling cartoonist Icarus Creeps - has fallen asleep playing videogames and become trapped inside a surreal, metafictional dream world. The intent with Icarus was to create a hybrid of comics and videogames – something that both reads like a comic and plays like an adventure game (or interactive fiction).
The work was created as part of my current practice-lead doctoral study into the impact of digital mediation on the comics form. My specific goal with Icarus was to create a simulated world that the player could explore, interrogate and solve via the medium of the comics. Unlike a normal comic, the narrative is not laid out in advance for the reader to read through and absorb but instead created via the player's exploration and interaction with the comics-mediated world presented in the game
The work was created as part of my current practice-lead doctoral study into the impact of digital mediation on the comics form. My specific goal with Icarus was to create a simulated world that the player could explore, interrogate and solve via the medium of the comics. Unlike a normal comic, the narrative is not laid out in advance for the reader to read through and absorb but instead created via the player's exploration and interaction with the comics-mediated world presented in the game
Original language | English |
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Media of output | Online |
Publication status | Published - Jul 2013 |
Keywords
- comics
- hypercomics
- games