In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model

Ali Hussain, Ding Hooi Ting, Helmut Hlavacs, Amir Zaib Abbasi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Research from the various domain of life intensely focused on the understanding of the role of different psychological factors related to online video game addiction. The current study intends to propose a conceptual model to examines the relationship of in-game virtual consumption with online video game addiction. Different in-game virtual products enable the players to overcome the deficiencies they are facing in the gaming world like lack of power, control, beauty, and even sexual relations. Currently, how these in-game virtual content consumption may develop and maintain problematic game addictive behavior in the players is vague. Therefore, this conceptual paper seeks to investigate this important issue and provide a better understanding of video game addiction. We try to provide a behavioral link between in-game virtual consumption with online video game addiction.
Original languageEnglish
Title of host publicationInternational Conference on Human-Computer Interaction
PublisherSpringer Nature Link
Pages210–218
ISBN (Electronic)978-3-030-77277-2
ISBN (Print)978-3-030-77276-5
DOIs
Publication statusPublished - 3 Jul 2021

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume12789
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

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