Abstract
Dr Deepthi Ratnayake explains how gamification might influence security.
Original language | English |
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Pages | 41 |
Number of pages | 1 |
Volume | 64 |
No. | 3 |
Specialist publication | ITNOW |
Publication status | Published - 19 Aug 2022 |
Keywords
- gamification
- imersive world
- metaverse
- responsible innovation
- cybercrime laws