Abstract
Dr Deepthi Ratnayake explains how gamification might influence security.
| Original language | English |
|---|---|
| Pages | 41 |
| Number of pages | 1 |
| Volume | 64 |
| No. | 3 |
| Specialist publication | ITNOW |
| Publication status | Published - 19 Aug 2022 |
Keywords
- gamification
- imersive world
- metaverse
- responsible innovation
- cybercrime laws