Interactional Structure Applied to the Identification and Interpretation of Visual Interactive Behaviour: Robots that (Usually) Follow the Rules

B. Ogden, K. Dautenhahn

Research output: Contribution to journalArticlepeer-review

Abstract

This chapter outlines the application of interactional structures observed by various researchers to the development of artificial interactive agents. The original work from which these structures are drawn has been carried out by researchers in a range of fields including anthropology, sociology and social psychology: the ‘local approach’ described in this paper draws particularly on conversation analysis. We briefly discuss the application of heuristics derived from this work to the development of an interaction trackingsy stem and, in more detail, discuss the use of this work in the development of an architecture for generating action for an interactive agent.
Original languageEnglish
Pages (from-to)199-202
JournalLecture Notes in Computer Science (LNCS)
Volume2298
DOIs
Publication statusPublished - 2001
EventInt Gesture Workshop, GW 2001 - London, United Kingdom
Duration: 18 Apr 200120 Apr 2001

Fingerprint

Dive into the research topics of 'Interactional Structure Applied to the Identification and Interpretation of Visual Interactive Behaviour: Robots that (Usually) Follow the Rules'. Together they form a unique fingerprint.

Cite this