Narrative structures in computer and video games: Part 2: Emotions, structures, and archetypes

Research output: Contribution to journalArticlepeer-review

15 Citations (Scopus)

Abstract

This second of two articles concludes the examination of narrative in computer and video games. Where appropriate, results are schematically and chronologically presented to illustrate the unique nature of interactive narrative. Despite modern advances in games technology and design, the findings reveal notable gaps in areas such as the use of back stories, cut scenes, narrative structure and content, emotions, and archetypes, all of which may be expanded to offer richer and potentially more believable narratives. The findings from both essays draw attention to three salient aspects warranting greater efforts during the future development of interactive narrative: temporal, depth, and depiction.
Original languageEnglish
Pages (from-to)203-244
Number of pages42
JournalGames and Culture
Volume6
Issue number3
Early online date7 May 2010
DOIs
Publication statusPublished - May 2011

Keywords

  • computer games
  • narrative
  • plot
  • storytelling
  • video games

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