This second of two articles concludes the examination of narrative in computer and video games. Where appropriate, results are schematically and chronologically presented to illustrate the unique nature of interactive narrative. Despite modern advances in games technology and design, the findings reveal notable gaps in areas such as the use of back stories, cut scenes, narrative structure and content, emotions, and archetypes, all of which may be expanded to offer richer and potentially more believable narratives. The findings from both essays draw attention to three salient aspects warranting greater efforts during the future development of interactive narrative: temporal, depth, and depiction.
- computer games
- video games