TY - GEN
T1 - Ontological design to support cognitive plasticity for creative immersive experience in computer aided learning
AU - Lambropoulos, Niki
AU - Mporas, Iosif
AU - Fardoun, Habib M.
AU - Katib, Iyad
PY - 2015/1/1
Y1 - 2015/1/1
N2 - This paper discusses Ontological Design (OD) to support creative and insightful thinking in the increasingly customised modern world, specialised for augmented reality interfaces. The motivation was built upon IBM’s suggestion that capitalising complexity enables creativity, and the latter is the single most important leadership competency to deal with the increasing world complexity. Thus, OD simplifies the customisation processes and reduces anxiety when comes to challenging digital literacy for computer aided learning (CAL) skills. In a mixed reality modern world learners need to constantly adapt to changes into information, knowledge, signification and meaning, skills and competencies. This requires or enables cognitive plasticity bringing back the initial educational target, learning to learn. OI is based on the mediated ways the tools are used to enhance our senses and mind and the interaction as well as the influence our world view.
AB - This paper discusses Ontological Design (OD) to support creative and insightful thinking in the increasingly customised modern world, specialised for augmented reality interfaces. The motivation was built upon IBM’s suggestion that capitalising complexity enables creativity, and the latter is the single most important leadership competency to deal with the increasing world complexity. Thus, OD simplifies the customisation processes and reduces anxiety when comes to challenging digital literacy for computer aided learning (CAL) skills. In a mixed reality modern world learners need to constantly adapt to changes into information, knowledge, signification and meaning, skills and competencies. This requires or enables cognitive plasticity bringing back the initial educational target, learning to learn. OI is based on the mediated ways the tools are used to enhance our senses and mind and the interaction as well as the influence our world view.
KW - Cognitive plasticity
KW - Computer aided learning
KW - Creativity
KW - HCI
KW - Immersive experience
KW - Ontological design
UR - http://www.scopus.com/inward/record.url?scp=84947059771&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-20609-7_25
DO - 10.1007/978-3-319-20609-7_25
M3 - Conference contribution
AN - SCOPUS:84947059771
SN - 9783319206080
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 261
EP - 270
BT - Learning and Collaboration Technologies - 2nd International Conference, LCT 2015 Held as Part of HCI International 2015, Proceedings
A2 - Zaphiris, Panayiotis
A2 - Ioannou, Andri
PB - Springer Nature
T2 - 2nd International Conference on Learning and Collaboration Technologies, LCT 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015
Y2 - 2 August 2015 through 7 August 2015
ER -